Trap
ContinuousDragon's Rage
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3718
Dragon-Type monsters you control inflict piercing Battle Damage when they attack a Defense Position monster.
Dragon's Rage — Power Evaluation
Final Score: 40 ± 8 · Confidence: Medium
- Intrinsic: 38 · Deck: 41 · Meta: provisional
- Primary role: Utility · Secondary: Board breaker
Why it scores here
Dragon's Rage is a Continuous Trap whose only effect is piercing battle damage for Dragon-Type monsters attacking a Defense Position monster. It converts nothing into card advantage, board, or interaction, and it does not add a body or material. Its score comes from being a single-copy, cheap slot in Dragon-leaning decks (31 of 31 sampled decks run it, mostly at 1 copy), not from its effect. High ATK or Dragon-theme popularity earned no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Sampled decks run it at 1.03 copies on average, but no searcher or combo data is supplied, so it is only reachable as a set trap (observed for deck presence, inferred for access). |
| Combo & Conversion | 20 | Zero recorded combo appearances; the piercing effect is text-only and conditional on a Defense Position target (verified text, inferred conversion) . |
| Resource Economy | 10 | No card draw, search, refuel, or advantage in the text (verified). |
| Effect & Interaction | 15 | No negation, removal, or disruption; it is purely an offensive damage modifier (verified text). |
| Material Utility | 0 | A Trap card cannot be used as material, so the body value is zero (verified frame and type). |
| Resilience & Flexibility | 35 | Continuous Trap that stays on the field, but it can be cleared by generic destruction and has no recovery or redundancy (inferred from text). |
| Deck-Building Efficiency | 80 | Single-copy slot with no garnet or lock, and it is splashable across Dragon homes (observed copies distribution, 30 of 31 decks at 1 copy). |
Calculation
Weight profile: Utility default (no dominant role); single primary role, no blend. Intrinsic ≈ 38, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap single-copy slot that fits 21 different archetype homes
- Continuous trap that stays available until destroyed
- Piercing damage can close out games when the opponent has a Defense Position monster
Weaknesses
- Only matters on attacks into Defense Position monsters
- No interaction, card advantage, or material value
- No combo evidence showing it converts into a board
Counters / choke points
- Generic destruction of Continuous Traps
- Opponents who keep only Attack Position monsters or no Defense Position targets make it dead
Best use
Single-copy finisher-support trap in Dragon decks. Decks: Blue-Eyes, Dragunity, Guardragon, Dragonmaid, Thunder Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Trap; piercing battle damage for Dragon-Type monsters attacking a Defense Position monster; Cannot be material (Trap card)
- Observed: Present in 31 of 31 sampled decks, 1.03 copies on average; Zero recorded combo appearances
- Inferred: Accessible only as a set trap with no searcher; Easily cleared by generic destruction
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for Defense Position piercing interactions






