Dragon's Rage
Trap Continuous

Dragon's Rage

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Dragon-Type monsters you control inflict piercing Battle Damage when they attack a Defense Position monster.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
40± 8/ 100
Power Score
Intrinsic 38
Deck 41

Dragon's Rage — Power Evaluation

Final Score: 40 ± 8 · Confidence: Medium

  • Intrinsic: 38 · Deck: 41 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Dragon's Rage is a Continuous Trap whose only effect is piercing battle damage for Dragon-Type monsters attacking a Defense Position monster. It converts nothing into card advantage, board, or interaction, and it does not add a body or material. Its score comes from being a single-copy, cheap slot in Dragon-leaning decks (31 of 31 sampled decks run it, mostly at 1 copy), not from its effect. High ATK or Dragon-theme popularity earned no points.

Axis scores

Axis Score Evidence
Accessibility 50 Sampled decks run it at 1.03 copies on average, but no searcher or combo data is supplied, so it is only reachable as a set trap (observed for deck presence, inferred for access).
Combo & Conversion 20 Zero recorded combo appearances; the piercing effect is text-only and conditional on a Defense Position target (verified text, inferred conversion) .
Resource Economy 10 No card draw, search, refuel, or advantage in the text (verified).
Effect & Interaction 15 No negation, removal, or disruption; it is purely an offensive damage modifier (verified text).
Material Utility 0 A Trap card cannot be used as material, so the body value is zero (verified frame and type).
Resilience & Flexibility 35 Continuous Trap that stays on the field, but it can be cleared by generic destruction and has no recovery or redundancy (inferred from text).
Deck-Building Efficiency 80 Single-copy slot with no garnet or lock, and it is splashable across Dragon homes (observed copies distribution, 30 of 31 decks at 1 copy).

Calculation

Weight profile: Utility default (no dominant role); single primary role, no blend. Intrinsic ≈ 38, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-copy slot that fits 21 different archetype homes
  • Continuous trap that stays available until destroyed
  • Piercing damage can close out games when the opponent has a Defense Position monster

Weaknesses

  • Only matters on attacks into Defense Position monsters
  • No interaction, card advantage, or material value
  • No combo evidence showing it converts into a board

Counters / choke points

  • Generic destruction of Continuous Traps
  • Opponents who keep only Attack Position monsters or no Defense Position targets make it dead

Best use

Single-copy finisher-support trap in Dragon decks. Decks: Blue-Eyes, Dragunity, Guardragon, Dragonmaid, Thunder Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Trap; piercing battle damage for Dragon-Type monsters attacking a Defense Position monster; Cannot be material (Trap card)
  • Observed: Present in 31 of 31 sampled decks, 1.03 copies on average; Zero recorded combo appearances
  • Inferred: Accessible only as a set trap with no searcher; Easily cleared by generic destruction
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for Defense Position piercing interactions











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